
I'm trying to apply the following code, to. They focus on building higher skills faster and receive these skills sooner than other investigators. COST:0 SOURCEPAGE:xxx ASPECT:Archetype Base Class|Investigator Thanks for your time and great job on the program guys it really is a work of art.įactotum KEY:Investigator Archetype ~ Factotum CATEGORY:Archetype TYPE. PRECLASS:1,Investigator=1 PREMULT:1, ABILITY:Investigator Class Feature|AUTOMATIC|Investigator ~ Keen Recollection|PRECLASS:1,Investigator=0 ABILITY:Investigator Class Feature|AUTOMATIC|Investigator ~ Studied Combat|PRECLASS:1,Investigator=0 DESC:Champions of broader study than most, they have decided that alchemy is not for them and put their study in both arcane and divine focus, factotums put their faith in magic and divine. By the way the Steel Hound Archetype in the new version 6.06 is not showing up on the initial download, I copied and pasted it a few times and adjusted it then it worked and appeared along with my Factotum but I can't apply the Mod, I just realized it was an order in the help docs it was confusing to me.
#Pcgen custom class full#
Here's my full scope of the code thus far, I'm having trouble using the. Thanks for the reply, I will show you what I have done thus far, I've been developing my own archetype in Pathfinder, it's based on the Factotum from 3.5E and a cross of Investigator. I would recommend looking at theįile that has the archetype and copy that first, then edit out whatĬontent SB toggle quoted messageShow quoted text Since you didn't leave me any clues as to what archetype, that willīe about the extent of my input. With the FACT system, getting the correct results is now much The SAFEST and easier method to achieve the results you are seeking.īase ability, which grants secondary files at designated levels. I would say your change would bestīe served by making your very own Archetype version. It seems you are confusing ASPECT with BONUS:VAR.

Is how we modify abilities of the Special Ability category.ĪSPECT:KeyWord|Value|Formula or Prexxx here. Your code appears to combine things that do not ever go together.ĬATEGORY=Special Ability|Investigator Talents.MOD

Abilities may only be altered within abilities.Ĭlasses may only be altered in class files, etc. So perhaps a quick review of basics is in order here.įiles matter.

Talents.MOD ASPECT:(InvestigatorTalentLVL-1)/2|ASPECT:(InvestigatorTalentLVL)/2 I seriously thought maybe thisĬLASS:Investigator|Special Ability|Investigator
